Games and AI
It’s clear AI is a disruptive force in a lot of industries and Game Development is no different.
I’ve started diving into AI during 2024 to examine using LLMs to generate better content and improve optimization of Mood Bloom for each player, and have gone way deeper since 2025, when I left Hedonia and focused most of my efforts to the field.
I’m focusing on 2 aspects mainly:
Creating games using AI - code, art, music, content, analytics, game economy. This means I’m using AI both to create the games and to optimize the balancing, trying to reach a game balance that best fit to each player (basically a segment per player).
Games that use AI as an engine - This is less explored at the moment. I’m looking into how AI can be used to create new game genres and mechanics, that are different that what we currently have.
From my perspective I feel like in the perfect spot to explore this angle, as a strong product manager/game designer with solid development background.



