Design Archive
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During Casual Connect Tel Aviv 2015 I gave this 20 minutes talk. It introduces the Game-Watching trend and gives some quick tips for game developers & …
By Ohad
November 16, 2015
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In-depth analysis of the core loop and overview of Boom Beach, Supercell next might-be hit.
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Grid describing 15 ways behavior can change. The purpose is to help people think more clearly about behavior change.
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Collection of reports from Game Design Think Tank covering techniques for designing spontaneous shared moments and Meaning game experience.
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While many have analyzed King’s games for internal use (Jelly Splash, anyone?), I have yet seen an analysis covering all common design techniques and visual flow …
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. If you got to this page by following the link I carved into the cube, click here! Yesterday I had the pleasure of meeting …
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Playnomics published some key insights from their 2012 Q3 study into players’ behaviour. Some interesting (yet not that surprising) insights came out. The media mostly caught …
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I recently visited a friends’ game studio to bounce some ideas on how they should manage several new projects they have. These new projects are based …
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I had my games copied/inspire other games in the past, but being copied by Zynga made me think about how game concepts come to be, and …