<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>civax.net</title><description>Writing by Ohad Barzilay (civax)</description><link>https://civax.net/</link><item><title>Smoke test</title><link>https://civax.net/posts/smoke-test/</link><guid isPermaLink="true">https://civax.net/posts/smoke-test/</guid><description>If you can read this, the pipeline works.</description><pubDate>Sun, 03 May 2026 22:03:00 GMT</pubDate></item><item><title>Twenty-five years of shipping games</title><link>https://civax.net/posts/twenty-five-years-of-shipping/</link><guid isPermaLink="true">https://civax.net/posts/twenty-five-years-of-shipping/</guid><description>What I&apos;ve learned about products, teams, and the parts of the work that don&apos;t change.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Godot and the LLM: what actually works</title><link>https://civax.net/posts/godot-and-the-llm/</link><guid isPermaLink="true">https://civax.net/posts/godot-and-the-llm/</guid><description>Notes from building Playdreams. Where AI helps, where it gets in the way, and what the seams look like.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>What product managers miss about games</title><link>https://civax.net/posts/what-product-managers-miss-about-games/</link><guid isPermaLink="true">https://civax.net/posts/what-product-managers-miss-about-games/</guid><description>Coming from web/SaaS into games is harder than it looks. The metrics lie differently.</description><pubDate>Tue, 04 Nov 2025 00:00:00 GMT</pubDate></item><item><title>MOVEMENT&apos;96 and the demoscene that raised me</title><link>https://civax.net/posts/movement-96/</link><guid isPermaLink="true">https://civax.net/posts/movement-96/</guid><description>A short history of Moon Hunters, CFXweb, and what a 14-year-old learned writing intros in assembler.</description><pubDate>Mon, 18 Aug 2025 00:00:00 GMT</pubDate></item><item><title>Founding three studios (and what each one taught me)</title><link>https://civax.net/posts/founding-three-studios/</link><guid isPermaLink="true">https://civax.net/posts/founding-three-studios/</guid><description>Deepmist, Mytopia, New Legends. Each one was a different lesson; one of them was painful.</description><pubDate>Fri, 02 May 2025 00:00:00 GMT</pubDate></item><item><title>Building Tivdok: fact-checking in Hebrew</title><link>https://civax.net/posts/fact-checking-in-hebrew/</link><guid isPermaLink="true">https://civax.net/posts/fact-checking-in-hebrew/</guid><description>Why a side project, why Hebrew, and what I&apos;d do differently if I started over.</description><pubDate>Fri, 21 Mar 2025 00:00:00 GMT</pubDate></item></channel></rss>