During Casual Connect Tel Aviv 2015 I gave this 20 minutes talk. It introduces the Game-Watching trend and gives some quick tips for game developers & …
November 16, 2015
In-depth analysis of the core loop and overview of Boom Beach, Supercell next might-be hit.
January 7, 2014
Grid describing 15 ways behavior can change. The purpose is to help people think more clearly about behavior change.
January 6, 2014
Collection of reports from Game Design Think Tank covering techniques for designing spontaneous shared moments and Meaning game experience.
January 5, 2014
While many have analyzed King’s games for internal use (Jelly Splash, anyone?), I have yet seen an analysis covering all common design techniques and visual flow …
October 6, 2013
. If you got to this page by following the link I carved into the cube, click here! Yesterday I had the pleasure of meeting …
November 6, 2012
Playnomics published some key insights from their 2012 Q3 study into players’ behaviour. Some interesting (yet not that surprising) insights came out. The media mostly caught …
October 21, 2012
I recently visited a friends’ game studio to bounce some ideas on how they should manage several new projects they have. These new projects are based …
July 13, 2012
I had my games copied/inspire other games in the past, but being copied by Zynga made me think about how game concepts come to be, and …
June 24, 2012