07th Aug 2014
GDC Europe 2014

GDC Europe 2014 – Events

I’m going to attend GDC Europe and part of Gamescom on the 2nd week of August. Like everyone, I too made a list of events and parties taking place during...

09th Jul 2014

Updating Your Investors and Board – Resources for Founders

As any good manager knows, making sure communication flows fluently between everyone in the organization is key to it’s success. This means communication between the different team members, between managers...

06th Jun 2014
benvideo

Ben’s 10 Lessons in making Free To Play games

3 days ago Ben Cousin posted a video of his lecture Ten Lessons From Ten Years Building Ten Free-To-Play Games, and it’s extremely good. He covers the fundamentals in a...

19th Mar 2014
theroom_infographic

Awesome The Room sales infographic from Fireproof Games

The Fireproof Games games published this infographic covering sales data of The Room and The Room 2 games. It’s serves as a reminder that while free-2-play titles make most of...

04th Jan 2014
Email on ACiD

Mozify – email on ACiD

While getting my regular saturday morning Twitter/Quibb fix, I came across this cool feature called Mozify from Email on Acid (email testing platform). While I didn’t try it yet (though...

03rd Nov 2013

The Saga Framework – Part 2: Social Layer & Monetization

As discussed in the earlier part, King developed a framework which allows it to take promising games from their portal, and shape them to successful social and mobile games. The...

06th Oct 2013

The Saga Framework – Part 1: Game Flow

While many have analyzed King’s games for internal use (Jelly Splash, anyone?), I have yet seen an analysis covering all common design techniques and visual flow they used in their...

09th Apr 2013
Biz+Dez News Round

Biz+Dez News Round #1

Some game Business and Design links worth mentioning from the past few days. (These are usually sent to a small number of friends over email, but I thought of starting...

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