01st Mar 2015

Space Ape’s Samurai Siege Analytics Stack

The guys at Space Ape (developers of Samurai Siege and the in-soft-launch Rival Kingdoms) have published a presentation detailing the technical architecture of their game as well as more details....

11th Oct 2014

Facebook – Flash Integration Example Code

Two weeks ago we decided to take our Forest Tribes: Rise of Heroes game prototype to Facebook. Eitan worked on making the AIR prototype work correctly as SWF, and I...

07th Aug 2014
GDC Europe 2014

GDC Europe 2014 – Events

I’m going to attend GDC Europe and part of Gamescom on the 2nd week of August. Like everyone, I too made a list of events and parties taking place during...

09th Jul 2014

Updating Your Investors and Board – Resources for Founders

As any good manager knows, making sure communication flows fluently between everyone in the organization is key to it’s success. This means communication between the different team members, between managers...

06th Jun 2014

Ben’s 10 Lessons in making Free To Play games

3 days ago Ben Cousin posted a video of his lecture Ten Lessons From Ten Years Building Ten Free-To-Play Games, and it’s extremely good. He covers the fundamentals in a...

19th Mar 2014

Awesome The Room sales infographic from Fireproof Games

The Fireproof Games games published this infographic covering sales data of The Room and The Room 2 games. It’s serves as a reminder that while free-2-play titles make most of...

04th Jan 2014
Email on ACiD

Mozify – email on ACiD

While getting my regular saturday morning Twitter/Quibb fix, I came across this cool feature called Mozify from Email on Acid (email testing platform). While I didn’t try it yet (though...

03rd Nov 2013

The Saga Framework – Part 2: Social Layer & Monetization

As discussed in the earlier part, King developed a framework which allows it to take promising games from their portal, and shape them to successful social and mobile games. The...